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Call iconomy in plugin
Call iconomy in plugin











call iconomy in plugin

Let's say if they all started mining for 2-4 hours straight - Then what? Within a few weeks-month, you'll have yourself a hollow map. Think about the amount of users we have on the server. In the end, I see reeds as an alternative of making a decent amount of money to prevent ALL users from mining. I've seen many users pay for their time on a reedfarm and barely meet "profitable standards." If reedfarming was "so easy and so profitable" - Why do we have users who were here since the BEGINNING of the server's start, that are STILL Builders? Ideally it takes roughly 4-5 hrs of straight reedfarming to meet Residency. Reedfarming is just a temporary money gain that takes patience and stamina to profit from. Via networth - You'll make ALOT more money off of saving your minerals as opposed to selling them to the server.

CALL ICONOMY IN PLUGIN FREE

I'm not proposing anything dramatic, just a more open and free economy.Ĭlick to expand.Not entirely actually. It wouldn't be a major change in the normal day-to-day and players could adapt to price trends.

call iconomy in plugin

As an example, suppose that every 10k of an item that are sold to the server, the /sell price goes down one cent, and for every 10k of an item bought at the server store the price goes up one cent. A dynamic price change could be something very simple. Because of this, it encourages players to build an economy around subsides and not around other players. No matter how many of any item are produced, they always have a minimum /sell price. I'm proposing letting the market of players set the price by their purchasing decisions, just like the real world.īasically, what we have right now, is a government subsidy on every in-game item. I'm not advocating that the fixed price on reeds just "be lowered" that wouldn't accomplish anything. Iron, diamonds, gold, even coal are all more rare than reeds. Doesn't that seem silly? Mining takes work and skill, reed farming doesn't. I understand that reed farming is more profitable than mining. If there is no demand for reeds, then it's not really fair to call it an "economy" while reeds have a non-zero price. If there is a real market-demand for reeds, the price will stay the same in a dynamic-price environment. Bread is difficult to get, and everyone can use it. Reeds are easy to get, and no one wants them. A price is, fundamentally, a reflection of the relationship between people's want for something and their ability to get that thing. I'm not proposing that reed prices should go down, I'm proposing reed prices, really all prices, be un-fixed. I suspect that, when potions come out, it'll be a perfect opportunity to let prices stand on their own.Ĭlick to expand. I do know that 1.9 is going to introduce a new set of alchemy items to go with potions. I don't know if this can be addressed now, I'm not sure how the /sell plug-in works. As such, they will continue to create odd behaviors in players. My concern is that /sell prices neither reflect supply nor demand. That is, of course, anomalous as food is significantly more important in 1.8 than any previous release. Because of this, there isn't very much bread being produced. Neither the /sell price of bread nor the server store price reflect the natural price. The /sell price of bread is $.8, the server store price is $15, and the going market price is between $3 and $12. I could point out other price oddities, bread as an example. Essentially, reeds have no utility, but a high price. Rather, I'm surprised that the price of reeds is so highly imbalanced that players farm reed to /sell them. I'm not objecting to building reed farms, players can build anything they want. Equally, I've noticed a number of pay-per-hour reed farms popping up. Grinding is my least favorite activity and, generally, indicates some market imbalance. Yesterday, I found myself grinding obsidian. Those stand out in my mind, because the imbalance in the price structure has caused some very curious rent-seeking behaviors to emerge. I only use reeds and obsidian as two examples.













Call iconomy in plugin